Two-Player Russian Roulette
Puts two players across a table with one loaded chamber
ESX scripts handle the core systems most FiveM servers rely on: job progression, vehicle management, heist coordination, and the economy loop that ties roleplay moments together. This collection is organized by use case, with clear notes on framework support and what has to be running before you install.
Puts two players across a table with one loaded chamber
Three ready dealerships, test drives, and job-locked access
Shared tech trees turn one player's unlock into everyone's
Drop a blue, red or orange beacon on any car's roof mid-shift
Nine RC vehicles built to run real surveillance and tactical ops
Automated vehicle lots on one track, player-owned dealerships on the other
Real pepper spray for your PD, no reskinned taser
Lightweight open source chat with eleven ready roleplay commands
Coordinate a crew to secure cash, gold, or diamonds
A standalone breathalyzer PD can actually hand a drunk driver
Capture stray animals across San Andreas using custom bait and crates
Commandable pets with skill points, daily tasks and breeding
Spin up any MLO into a working restaurant from config
Free FiveM HUD players can restyle from an in-game menu
Two teams on one Vespucci Beach court, last squad standing takes it
Transform the Tequi-La-La interior into a functional player-run business
Place unlimited crafting benches with per-recipe skill gates
Catch the cow, cut the cuts, run the delivery
Spin up unlimited workshops from an in-game menu with synced installs
Define unique item drops for specific NPC models and groups
Full Gabz Burgershot buildout with forty delivery drops on the map
Tag a fleeing car with a GPS dart, keep the chase alive
Detect surroundings to suggest synced animations with automatic player alignment
57 craftable items and 40 delivery drops on the Gabz Beanmachine
ESX resources do much more than add commands or menus. They manage money flow, create progression systems, and build the daily routines that turn roleplay into a living city. A well-chosen ESX script fits your existing framework configuration, respects your economy balance, and gives admins the config options to tune it without touching core code.
The sample scripts in this category show the range: garage and impound systems, dealership fronts, mechanic shops, job systems, heist missions, criminal enterprises, and utility tools that other scripts depend on. These are the backbone of established servers. Finding the right ones matters more than quantity.
ESX scripts are not interchangeable with QBCore or Qbox. If a resource doesn't explicitly say it supports another framework, it only works with ESX. Some authors offer multi-framework versions; the listing will note that. Never assume a script works outside its stated framework.
Installation steps differ by script but usually follow this pattern: unzip the resource folder into your resources directory, import any SQL files into your database, review and edit the config file, add any missing dependencies, restart the resource, and check the console for errors. Some scripts need vehicle registration or item creation before players can use them.
Before going live, run the script in a test environment that mirrors your production setup. Create a test character, go through each action the script offers, watch for console spam, check database entries, and restart the script a few times to confirm data persists. This catches broken dependencies, missing config values, and database issues before they affect your community.
Finding trustworthy ESX resources scattered across Discord servers, GitHub gists, and personal pages is exhausting. This category brings proven resources into one searchable collection so you can compare what each script actually does, what it requires, and how it shapes gameplay.
When you build with resources from this page, you see framework notes on every listing. You compare dependencies side by side. You understand which scripts integrate with your current setup and which require new infrastructure. That clarity saves time and protects your economy from poorly chosen tools.
Whether you are launching a new city, refreshing a five-year-old server, or filling a gap in your script stack, browse by what you actually need: a garage system, a job framework, a heist loop, or an admin utility. Buying through a focused marketplace is faster and cheaper than learning the hard way.
Not by default. ESX scripts are built for the ESX framework specifically. If a listing says it supports QBCore or Qbox as well, that information appears on the product page. Otherwise treat it as ESX-only unless the author provides a bridge.
ESX scripts often depend on inventory systems, menus, targets, phones, or notifications. Before you buy, check the listing for a dependency list. Most resources need those systems already running on your server to work correctly.
Good listings note client loops, database queries, and event rates. Test new scripts in a staging environment with players online before launching to production. Watch for console errors and use resmon or similar tools to spot heavy resource use.
That depends on the licensing. Some resources come fully open and editable. Others are closed source or restrict modifications. The product page should say what you can and cannot do with the code.
Stop the resource cleanly, replace the files, restart it, and check for errors. If the update changes database tables or config, review the changelog first. Test updates in staging when possible to catch conflicts with other scripts.
ESX scripts usually require you to add items to your database and set prices or spawn rates in the config. The product page should explain the config files and what values to tune. Balancing rewards against your server's pay rates keeps the economy healthy.
Check your current ESX build. Most scripts support either ESX Legacy or modern ESX but not always both. The listing should note which version. If you are migrating, test the script on your target version first.