GFX GunMenu: CS2 Buy Menu Weapon Shop
A CS2 buy menu turned into a city gun shop
GFX Development creates lightweight FiveM scripts designed for server stability. Their catalog includes a free advanced HUD and a CS2-style weapon menu for weapon shops. Both resources work on ESX, QBCore, Qbox and standalone setups without modification.
GFX Development creates lightweight FiveM scripts built with server stability as the primary design constraint. Their approach rejects the bloat cycle: no unnecessary dependencies, no framework lock-in, no UI framework overhead for a simple display panel. The philosophy is visible in every script. The result is two free resources that integrate into any server setup without adding resource footprint, configuration overhead, or compatibility headaches.
GFX Development's free Advanced HUD displays essential player information in a clean, modern layout. Health, armor, location, cash, job status, server time, and other vital stats render smoothly at any server population. The HUD is built for scale: it won't spike your resmon when 32 players log in at peak hours. Colors, positions, and elements are editable, so your HUD matches your server branding. Players see what they need, and frame time stays stable. On a busy roleplay server, frame stability is the difference between immersion and frustration.
The GFX GunMenu brings CS2's iconic buy menu to FiveM weapon shops. Instead of generic item lists or dropdown menus, weapon shopping becomes a visual experience. Gun stats, prices, stock levels, and weapon categories display intuitively. The menu scales to your shop's inventory and respects framework permissions. A player browsing the GunMenu feels like they're in an actual commerce interface, not viewing a server config. For NoPixel-style servers, this detail matters: weapon shops become environments, not just transaction points.
Both scripts follow one core principle: solve one problem completely, ship it free, and update it regularly. No upsell. No premium tier hiding core features. No feature bloat. GFX Development's catalog is intentionally small because they prioritize depth, stability, and performance over release velocity.
The Advanced HUD and GunMenu run on ESX, QBCore, and Qbox without modification. No version detection, no framework-specific code branches, no runtime detection: they simply work across all three frameworks. If your server migrates from one framework to another, these scripts travel with you unchanged.
Setup is straightforward. Download the resource, drop the folder into your server's resources directory, add the resource name to your server.cfg, and restart the server. Both scripts come with editable configuration files for colors, layout, element positions, shop settings, and customization. No mandatory third-party dependencies. No Keymaster requirement. No external API calls. No third-party database schemas to initialize.
The scripts' standalone-friendly design means they integrate into custom frameworks or hybrid setups without friction. They read what they need from the server and client and render without assumptions about your framework's internal structure.
Updates arrive on this store. GFX Development tracks framework deprecations, changes to FiveM native libraries, and player feedback. As the ecosystem evolves, compatibility updates land here first. When you own a server built on these scripts, updates are one download and restart away.
Free scripts from active, responsive creators carry a guarantee the community often lacks: they're maintained because the creator believes in the work, not because subscription income funds support. GFX Development's track record of updates to both the Advanced HUD and GunMenu shows genuine development for a real audience.
On this store, you also join a community of server owners discussing configuration tweaks, troubleshooting edge cases, and sharing production setups using these scripts. Direct conversation with people running the same tools on live servers.
The scripts are small, focused, and auditable. You know exactly what you're running. Resmon cost is negligible on the HUD's idle state and only spikes when a player opens the GunMenu. Neither resource competes with your server's physics simulation, pathfinding, or database query load. They fill their niche and stay out of the way.
Build your server on tools that scale with you. GFX Development's resources remain lightweight as your player base grows from launch to a full, stable community.
Yes. Both the Advanced HUD and GunMenu are released free with no paid features or locked functionality. GFX Development believes in accessible tools, which is why both scripts are free for all server owners.
The Advanced HUD and GunMenu work on ESX, QBCore, and Qbox without requiring any modifications. They also work with custom frameworks because they avoid hardcoded framework calls.
No. Neither script requires Keymaster, outside APIs, or third-party libraries. Add them to your resources folder and start your server. No installation scripts or database setup needed.
The Advanced HUD is negligible at idle. The GunMenu only uses resources when opened by a player. On a typical 32 player server, the performance impact is minimal and won't affect frame time.
Yes. Both scripts ship with editable configuration files for colors, text, element positions, and customization options. You can tailor them to your server's branding without touching code.
GFX Development maintains both resources with regular updates as FiveM frameworks evolve and player feedback comes in. All updates are free and release here first.