Advanced Money Washing System by Boii
Admins place custom washers while police raid locations via memory minigames
A deep multijob and boss menu for QBCore and Qbox servers, built to enrich the whole player loop rather than just the jobs it ships with.
Unlimited jobs, with configurable caps. Let players hold as many jobs as you want, or set a hard limit. Slots into the framework's existing job system without changes.
Duty toggling everywhere. 3D world markers, TextUI prompts, ox_target interactions, and the multijob menu itself all hit the same backend for consistent behaviour.
Configurable duty zones. Restrict duty status to specific polyzones so Burgershot employees can only stay clocked in inside Burgershot, police only around stations, EMS only at the hospital. Automatic clock-out on exit, with an optional grace period. Jobs can be left unrestricted.
Infinite job statistics via Config.Stats. Track anything you want: minutes worked, arrests made, burgers flipped, tickets issued, repairs completed, patients treated. Each stat carries a custom title, icon, and description template (e.g. You made {amount} arrests.), and can be updated anywhere through exports.
Job-specific leaderboards. Every job gets its own board with custom point values on any statistic. 60 points per arrest, 1 point per minute worked, 5 per completed repair. Every profession runs its own progression race.
Notification center per job. Boss messages, employee messages, redeemable rewards, bonus notifications, and full conversation history. Employees reply directly from the multijob menu.
Society accounts and transaction logs. Deposits, withdrawals, and employee bonuses, with every action logged against amount, employee, and timestamp. Swap the built-in accounts out for Renewed-Banking or a custom system at any point.
Employee management. Hire, fire, promote, and demote from the menu. Search by name or ID, filter by rank, message directly, pay bonuses. Review weekly progress, hours worked, arrests made, custom stats, and lifetime performance for anyone on the payroll.
Custom application forms. Build unlimited questions per form, place the submission point in the world with a raycast tool, and create, edit, or delete forms in-game. Boss reviews, accepts or denies with one click, then schedules an interview time. Applicant confirms or asks to reschedule. All handled inside the game.
Messaging and bonuses. Send direct messages, cash bonuses, rewards, and announcements straight to the employee notification center.
Weekly targets and rewards. Set goals on any statistic (hours worked, arrests, sales, custom stats) and hook them up to configurable bonuses or redeemable rewards. Employees see progress in real time and claim the moment they hit target.
Efficient server-side data handling, minimal database interactions, optimized processing pipelines. Set it up once and let it run.
Ships with English, German, French, Spanish, and Arabic. Switching languages is a single config change, and adding new ones is straightforward.
Built-in support for Discord, Fivemerr, FiveManage, Grafana, and Loki. A dedicated logs.lua lets you configure destinations, toggle individual log events, and customize behaviour.
Job limits, duty systems, weekly targets, leaderboards, notifications, society accounts, application systems. Every mechanic, cap, and toggle can be adjusted.
More features planned for future updates.
Multijob & Workforce Boss Menu is a premium FiveM script for esx, qbcore, qbox servers. It’s part of the CfxMods catalog, a curated selection of battle-tested resources for QBCore, ESX and Qbox roleplay servers. Every script on CfxMods ships with lifetime updates, secure payments by Tebex, and a ticket system for technical support.
Whether you’re building a QBCore server from scratch, upgrading an ESX Legacy deployment, or migrating to Qbox, this resource drops in cleanly and runs at 0.00ms idle resmon. The config-first design means you can customize prices, permissions and locations without touching the core Lua.