KuzQuality Placeable/Throwable Items
Persistent physical items to place, transport, and throw
Use the item, aim at a vehicle, take control, and pick from 27 different hacks. Every detail has been obsessed over: a tactile CRT-styled UI, buttery targeting feel, and per-hack screen effects that fire on the victim's side of the screen.
Three "you just got hacked" overlay variants, per-client accent color and panel position, favorites, server-authoritative cooldowns (per-user and per-vehicle), full framework, inventory and fuel system auto detection, and deep config lockdown for owners who want to hardcode the look.
Fight with your brain, not your gun.
Sabotage (6)
Control (11)
Chaos (8)
Intel (2)
Anyone inside the hacked vehicle gets a brief full-screen effect so they know they've been compromised, and each hack picks its own vibe. Three variants ship by default:
Two items ship by default.
Vehicle Hacking Device: opens the hacking UI when used.
Hack Script: stackable item spent per hack, or swap to cash with CurrencyItem = nil.
Configurable script consumption, optional device consumption, reusable or single-use device support, and a customizable balance label (SCRIPTS, CREDITS, SIMS, etc.). Both items (id, label, description, image) can be renamed or replaced freely via config.
Aim with the camera at a vehicle and lock on with left click.
HUD shows the vehicle display name and license plate (configurable).
Panel positions: top-left, top-right, center-left, center-right, bottom-left, bottom-right.
Accent colors: 15 curated presets, custom hex color picker, saturation/value square, hue slider, hex input.
All preferences persist per-client via KVP.
Pin your most-used hacks to a dedicated Favorites tab, saved per-player via KVP. Your go-to abilities are always one click away without scrolling through the full category list.
The targeting raycast runs asynchronously with per-frame result caching so you never block the render loop, and the hacking UI lives entirely in NUI, so there's no native UI thread cost while the menu is open.
Outside of active targeting (up to 0.02ms in local testing), the script sits at 0.00ms idle.
Every feature, toggle, and value is exposed in the config. Browse the full config files on the docs site to see exactly what you're getting.
Config surface includes targeting range, separate limits for cars and helis, highlight visuals, currency, cooldowns (per-user and per-vehicle), progress-bar behaviour, exempt vehicle models, emergency-fleet detection lists, per-hack cost, duration, category restrictions, class restrictions, screen effects, and more.
Full translations/locales system for easy text customization and language support. Ships with German (de) and English (en). Adding your own language is straightforward.
Built-in logging so you can easily track who's doing what, with support for:
A separate logs.lua file provides a simple configuration surface. Set up your preferred logging methods and toggle exactly which actions get recorded.
Frameworks (auto-detected): ESX (es_extended), QBCore (qb-core), Qbox (qbx_core).
Inventories (auto-detected): ox_inventory, qb-inventory, ps-inventory, lj-inventory, esx_inventory, codem-inventory, origen_inventory, jaksam_inventory, qs-inventory, qs-inventory-pro, tgiann-inventory.
Fuel systems (only required if Fuel Purge is enabled, auto-detected): ox_fuel, LegacyFuel, lc_fuel, qb-fuel, cdn-fuel.
Everything routes through a single bridge layer. Adding new inventories or fuel systems is a one-function extension, and I'm always happy to help.
Watch Dogs 2 Vehicle Hacking Device is a premium FiveM script for esx, qbcore, qbox servers. It’s part of the CfxMods catalog, a curated selection of battle-tested resources for QBCore, ESX and Qbox roleplay servers. Every script on CfxMods ships with lifetime updates, secure payments by Tebex, and a ticket system for technical support.
Whether you’re building a QBCore server from scratch, upgrading an ESX Legacy deployment, or migrating to Qbox, this resource drops in cleanly and runs at 0.00ms idle resmon. The config-first design means you can customize prices, permissions and locations without touching the core Lua.