Smash N Grab 2.0 by KuzQuality
Connect kq_link before configuring vehicle loot and police responses
Start with the bridge and target resources each listing documents, then decide where the loot comes from. These resources cover ped looting, parked vehicle loot tables, street object theft and crew entries, and every one of them expects a different set of dependencies.
Connect kq_link before configuring vehicle loot and police responses
Set ped loot groups and entity overrides before enabling physical drops
Plan crew responsibilities around the bank security and entry sequence
Prepare safe, laser and entry dependencies before configuring house access
Match target, audio and inventory resources before configuring the mission
Configure map interactions and server loot rules before opening the bank route
Configure each theft interaction around cooldowns, loot and failure responses
Smash N Grab runs through kq_link, the bridge that connects it to the inventory, notification and dispatch systems your server already uses. The DRC house and armored truck resources expect ox_lib, a supported target resource, xSound or interact-sound, and an ox, qb or configurable inventory. Confirm those connections before you configure anything else.
The KuzQuality ped system assigns rewards to ped groups and models, with an export for per entity control. Smash N Grab keys its tables to vehicle class, model and seat position. Boii Petty Crimes sets cooldowns and success chances per object, and the Pacific vault scales its loot server side with the weapon tier the crew carries.
Police alerts and lockouts follow a failed attempt in Petty Crimes. On the DRC house entry, dispatch, audible alarms and target or text prompts need checking together. Crossing a laser can relock the final Pacific door, so test that sequence against the police job and reset controls you run.
The KuzQuality ped looting and vehicle loot resources list ESX, QBCore and Qbox, and the DRC house entry documents the same three with either ox_lib or the QB menu and input options. Read each listing for the bridge it expects rather than the framework tag alone.
The DRC house and armored truck resources require a supported target resource and an audio resource, either xSound or interact-sound. Smash N Grab lets you choose the interaction method through kq_link before you configure vehicle loot.
Rewards are configured rather than fixed. The armored truck mission offers cash, gold or diamonds, Smash N Grab writes items and money containers into the inventory you connect, and the Pacific vault scales with the weapon tier. Set those values against your economy before enabling a route.